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Experimental Games: Critique, Play, and Design in the Age of Gamification

Description: In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, "gamification"-the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more-has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental-not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

Price: 122 USD

Location: Matraville, NSW

End Time: 2025-01-05T18:25:17.000Z

Shipping Cost: 0 USD

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Experimental Games: Critique, Play, and Design in the Age of GamificationExperimental Games: Critique, Play, and Design in the Age of Gamification

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Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 60 Days

Refund will be given as: Money Back

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EAN: 9780226629834

UPC: 9780226629834

ISBN: 9780226629834

MPN: N/A

Number of Pages: 320 Pages

Language: English

Publication Name: Experimental Games : Critique, Play, and Design in the Age of Gamification

Publisher: University of Chicago Press

Item Height: 0 in

Subject: Media Studies, Digital Media / Video & Animation, General

Publication Year: 2020

Item Weight: 23.1 Oz

Type: Textbook

Item Length: 0 in

Author: Patrick Jagoda

Subject Area: Literary Criticism, Computers, Sports & Recreation, Social Science

Item Width: 0 in

Format: Hardcover

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