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Creating Augmented and Virtual Realities: Theory and Practice for

Description: Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Price: 46.55 USD

Location: East Hanover, New Jersey

End Time: 2024-12-06T13:13:13.000Z

Shipping Cost: 0 USD

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Creating Augmented and Virtual Realities: Theory and Practice forCreating Augmented and Virtual Realities: Theory and Practice forCreating Augmented and Virtual Realities: Theory and Practice for

Item Specifics

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 60 Days

Refund will be given as: Money Back

Return policy details:

EAN: 9781492044192

UPC: 9781492044192

ISBN: 9781492044192

MPN: N/A

Book Title: Creating Augmented and Virtual Realities: Theory a

Number of Pages: 370 Pages

Publication Name: Creating Augmented and Virtual Realities : Theory and Practice for Next-Generation Spatial Computing

Language: English

Publisher: O'reilly Media, Incorporated

Subject: Programming / Games, Computer Graphics, Virtual Worlds, Social Aspects / Human-Computer Interaction

Item Height: 1.1 in

Publication Year: 2019

Item Weight: 28.1 Oz

Type: Textbook

Item Length: 9.1 in

Author: Vasanth Mohan, Erin Pangilinan, Steve Lukas

Subject Area: Computers

Item Width: 7.5 in

Format: Trade Paperback

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