Description: FREE SHIPPING UK WIDE Computer Graphics from Scratch by Gabriel Gambetta Demystifies the algorithms used in modern graphics software with basic programming and secondary school maths. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Computer Graphics from Scratch demystifies the algorithms used in modern graphics software with basic programming and high school math.Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.Youll build two complete, fully functional renderers- a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress youll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to-. Use perspective projection to draw 3D objects on a 2D plane. Simulate the way rays of light interact with surfaces. Add mirror-like reflections and cast shadows to objects. Render a scene from any camera position using clipping planes. Use flat, Gouraud, and Phong shading to mimic real surface lighting. Paint texture details onto basic shapes to create realistic-looking objectsWhether youre an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambettas simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. Author Biography Gabriel Gambetta started coding games around the age of 5 on a ZX Spectrum. After studying Computer Science and working at a respectable local company in his native Uruguay, he started a game development company and ran it for 10 years while teaching Computer Graphics at his alma mater. More recently, Gambetta hasbeen working at Google Z rich, where hes been since 2011 except for a stint as an early engineer in the London-based multiplayer game tech unicorn Improbable. Table of Contents Introduction1. Introductory ConceptsPart I: Raytracing2. Basic Raytracing3. Light4. Shadows and Reflections5. Extending the RaytracerPart II: Rasterization6. Lines7. Filled Triangles8. Shaded Triangles9. Perspective Projection10. Describing and Rendering a Scene11. Clipping12. Removing Hidden Surfaces13. Shading14. Textures15. Extending the RasterizerAppendix A: Linear Algebra Review "If youve ever wanted to peek behind the curtain and understand how [computer graphics] work, here youve got it in a step-by-step process. . . . A nice resource to have to learn about the basics of computer graphics. . . . If you want to jump in and learn about computer graphics or get an understanding of how ray tracing works, this is a good choice." —Game From Scratch"Theres enough information in his book for a university course. In fact, the book is based on the course Gambetta taught before he became a senior engineer at Google." —Joy Schwabach, Arkansas Democrat Gazettes On Computers"One of the best textbooks I have ever seen! . . . I am in awe of the simplicity of the math and science involved. It feels a lot like I am wielding magical powers that Ive always thought were beyond my reach. [Gabriel Gambetta has] absolutely managed to demystify the process. I guess its a sort of the power was within you the whole time kind of moment." —/u/Grakkam, Reddit"I love it. I love fundamental and foundational books like this. Its not tied to language or platform so doesnt get dated. I learned SO MUCH going through this book. . . . I definitely recommend this book if learning computer graphics fundamentals is something youre curious about."—Dylan Bennett, Curator of PiGameDev"Computer Graphics from Scratch is a great jumping-off point for those who want to learn more about raytracing and rasterization."—Julia Roth, Geek Girl Authority"An ideal textbook on DIY computer graphic creation, Computer Graphics from Scratch: A Programmers Introduction to 3D Rendering is especially and unreservedly recommended for personal, professional, community, school, college, and university library Computer Programming collections and supplemental studies curriculums."—James A. Cox, Midwest Book Review"If you want to understand how shaders are programmed, something important not just to game developers or animators but to anyone who needs to understand whats happening with the graphics library that they are using that isnt working right, this book is for you. The math is just algebra with linear algebra included, and Gambetta builds up his renderers from scratch in a manner that appears logical and easy to follow." —Rik Farrow, USENIX Promotional Computer Graphics from Scratch demystifies the algorithms used in modern graphics software with basic programming and high school math. Review Quote "If youve ever wanted to peek behind the curtain and understand how [computer graphics] work, here youve got it in a step-by-step process. . . . A nice resource to have to learn about the basics of computer graphics. . . . If you want to jump in and learn about computer graphics or get an understanding of how ray tracing works, this is a good choice." --Game From Scratch "Theres enough information in his book for a university course. In fact, the book is based on the course Gambetta taught before he became a senior engineer at Google." --Joy Schwabach, Arkansas Democrat Gazette s On Computers "One of the best textbooks I have ever seen! . . . I am in awe of the simplicity of the math and science involved. It feels a lot like I am wielding magical powers that Ive always thought were beyond my reach. [Gabriel Gambetta has] absolutely managed to demystify the process. I guess its a sort of the power was within you the whole time kind of moment." --/u/Grakkam, Reddit Promotional "Headline" Computer Graphics from Scratch demystifies the algorithms used in modern graphics software with basic programming and high school math. Description for Sales People Makes a complex, possibly intimidating topic accessible for a wide selection of readers. The popularity of digitally animated movies and video games means interest in computer graphics is higher than ever. Focusses on two core tenents of modern computer graphics: raytracing and rasterisation. Presented in an accessible fashion for anyone with a basic understanding of programming and secondary school maths. Details ISBN1718500769 Author Gabriel Gambetta Language English ISBN-10 1718500769 ISBN-13 9781718500761 Format Paperback DEWEY 006.6 Short Title Computer Graphics from Scratch Imprint No Starch Press,US Place of Publication San Francisco Country of Publication United States Year 2021 AU Release Date 2021-05-13 NZ Release Date 2021-05-13 US Release Date 2021-05-13 Publication Date 2021-05-13 UK Release Date 2021-05-13 Illustrator Kevin Howdeshell Birth 1954 Death 1925 Affiliation Rick Ingrasci Position Illustrator Qualifications PsyD Publisher No Starch Press,US Subtitle A Programmers Introduction to 3D Rendering Audience General Pages 248 We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! 30 DAY RETURN POLICY No questions asked, 30 day returns! FREE DELIVERY No matter where you are in the UK, delivery is free. 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ISBN-13: 9781718500761
Book Title: Computer Graphics from Scratch
Item Height: 234 mm
Item Width: 177 mm
Author: Gabriel Gambetta
Publication Name: Computer Graphics from Scratch: a Programmer's Introduction to 3d Rendering
Format: Paperback
Language: English
Publisher: No Starch Press,US
Subject: Computer Science
Publication Year: 2021
Type: Textbook
Number of Pages: 180 Pages