Description: 👉🏾This SOFTCOVER reprint is an unread copy that is made to order. Any foldout maps (if any) that were included in the original print are separated and bound all together as 8.5 x 11 inch pages.👉🏼These reprints are made to order. Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships. 👉🏽These reprints are fully licensed by Wizards of the Coast and printed on demand from original edition scans or digital files (if available). Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships. 👉🏾All orders are packaged safely in boxes for shipping. 👉🏿All books ship for FREE and thus have FREE combined shipping! 📧Please get in touch if you want a particular title! TSR, WOTC, R. Talsorian, Space Frontiers and more are available! The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace! "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Its plot follows direct from that of the first part (U1: "The Sinister Secret of Saltmarsh"). This adventure can be played by 6-10 characters of levels 1-4. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM.Product HistoryU2: "Danger at Dunwater" (1982), by Dave J. Browne with development by Don Turnbull, was the second adventure in the "U" series and the third product overall from TSR UK. It appeared in 1982.Another Thinking Adventure. Like Browne's previous adventure, U1: "The Sinister Secret of Saltmarsh" (1981), this one is set up a thinking adventure of a sort pretty uncommon in the early days of D&D. Upon learning the true state of affairs in Dunwater, many parties will negotiate with the lizard men of the adventure rather than fighting them, which is a very different sort of challenge than the typical dungeon crawl, and a fairly unique one even today. Of course, many reviewers have also opined that the disappointing result of this investigative and diplomatic content is that players don't get to explore one of the best designed dungeons of D&D's early days (i.e., the lizard men lair).The Kuo-Toa Konnection. In some ways, the U-series adventures are structured like the classic GDQ series (1978-1980), where players fight against one race of monsters, then are led on to the next. If so, then U2: "Danger at Dunwater" fills the same role as D2: "Shrine of the Kuo-Toa" (1978), where the main goal is not to fight the monsters (though clever players in D2 avoid the Kuo-Toa, while in U2, diplomacy is required).About the Creators. Dave J. Browne wrote the first four adventures for TSR UK: U1-U3 and UK1. Don Turnbull is credited with development; he of course had previously written Fiend Folio and was now the head of TSR UK. Graeme Morris, who did cartography, editing, and production for the entire U series would go on to greater fame as the author of the majority of TSR UK's adventures.
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End Time: 2024-03-28T07:57:47.000Z
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All returns accepted: ReturnsNotAccepted
Publication Year: 1979
Format: Paperback
Language: English
Book Title: The Temple of Elemental Evil
Book Series: Role Playing Games
Author: Gary Gygax
Publisher: TSR
Genre: Fantasy
Topic: Dungeons and Dragons